Sound Design - In Depth

The Falcon Hierarchy – Basics

Some basics on the hierarchic structure in Falcon: Oscillator – Keygroup – Layer – Program – Multi Keygroups can contain numerous oscillators (also of different types and with round robin chains), the mapping is done on keygroup level. Layers can contain multiple keyroups, Programs can contain multiple layers (also with round robin chains and plenty […]

To Surround or not to Surround?

On the Falcon Homepage, UVI writes: HD SURROUND CAPABLE Native support for channel configurations from Mono to 10.2 and sample rates to 192 kHz and beyond. Whatever project requirements you encounter, rest assured Falcon can handle it. It was one of of the things that I looked forward to, since I enjoy surround sound a […]

The Pluck Oscillator – General Information

Falcon’s pluck oscillator – based on the physical modeling technology – is great for anything in the harp-ish domain, also for achromatic gamelan-like percussive sounds, barrel-like trash sound, ballad like guitar sounds, phantasy instruments with obscure resonances, edgy pluck sounds and more. It is less suited for creating mallet like timbres which can be achieved […]

Retrofitting (Roli Seaboard Rise) MPE to Falcon Programs

Posted by KVR user snatch59 in the Falcon FAQ thread / patchpool forum: First ensure the Seaboard has MPE enabled using ‘Dashboard for RISE’ (Channel Mode: Multi; MPE: On, Global Channel:1, Range from: 2 to 16). This example uses the Glockenspiel Penta Cloud program as an example. Any program will do, as the aim […]

Gain Staging

Keeping levels low when creating patches which contain several layered oscillators and/or layers is extremely important if you don’t want to end up with a digitally distorted mess of sound. Also compensating for level boosts when using distortion and waveshaping modules or other effects which induced level boosting will help you to keep things under […]

Image To Wavetable Re-synthesis – Image Resolution

Re-synthesizing images in Falcon’s wavetable oscillator yields some very interesting results. The resolution for images should be 2048 x 128 px, if the size differs and the width does not match this format, images will be rescaled and the wavetable oscillator will only take the 128 first rows or less if the image is smaller.

Modulation Mappers – General Information

Modulation mappers in Falcon let you modify the response of a given modulator. A mapper can be used for numerous purposes, here are a few examples: Creating exponential modulation curves, or curves which only start at e.g. 50% of the modulator range. right clicking on the mapper will open the mapper library which also contains a […]

Arpeggiator – FAQs

Presets in the arpeggiator can not be changed via Midi CC or program changes. The workaround is to setup the arp on layer level, then you can use multiple layers using multiple settings/presets which  you can then select via key-switches. Demonstrated in this video: Q: I need to have real tremolo. Like a repetition of staccato notes, not a square […]

Midi – General Information

Falcon does not output Midi data. Here is a Q/A copied over from the one and only Falcon thread on KVR where one of the developers makes his point on this topic. Q: No outputting midi is a bit of a drag for me, seems a silly limitation given Falcon can generate midi itself – […]

Scripting – General Information

UVI has very good support for scripting in Lua built into Falcon. It allows you to do a lot (this list is copied from the UVI page): sequencing, arpeggiation performance tools to enhance and create more realistic sequences: Legato, Portamento… instrument-specific scripts to simulate idiomatic playing modes: chord recognition, chord voicing, string selection… etc harmonisation Ensemble/unison simulation […]