Patch Editing

The Falcon Hierarchy – Basics

Some basics on the hierarchic structure in Falcon: Oscillator – Keygroup – Layer – Program – Multi Keygroups can contain numerous oscillators (also of different types and with round robin chains), the mapping is done on keygroup level. Layers can contain multiple keyroups, Programs can contain multiple layers (also with round robin chains and plenty […]

Gain Staging

Keeping levels low when creating patches which contain several layered oscillators and/or layers is extremely important if you don’t want to end up with a digitally distorted mess of sound. Also compensating for level boosts when using distortion and waveshaping modules or other effects which induced level boosting will help you to keep things under […]

Modulation Mappers – General Information

Modulation mappers in Falcon let you modify the response of a given modulator. A mapper can be used for numerous purposes, here are a few examples: Creating exponential modulation curves, or curves which only start at e.g. 50% of the modulator range. right clicking on the mapper will open the mapper library which also contains a […]

Parallel effect/filter processing

In Falcon it is possible to run filters and effects in parallel, either on keygroup, layer or program level. For this purpose,first  insert an “Effect Rack“ and then insert effect chains (e.g. filters) and control their individual levels with other modulators like Macros or LFOs.  

Batch Editing Oscillators

Since Falcon version 1.0.7 batch editing on oscillator level is possible. But only per oscillator ID, so if you have round robin chains running on oscillator level, you’ll have to batch-edit each each oscillator ID separately (e.g. round robin 1/2/3 etc.).

Copying elements within a patch

In list view you can copy/paste/duplicate/delete keygroups and layers easily, also you can duplicate oscillators by pressing Alt+dragging the oscillator in the osc-tab. In the mapping editor there are plenty of options to duplicate/copy/paste/re-arrrange keygroups (e.g. move selected keygroup to new layer). By saving elements to your user library (e.g. oscillator settings/effect chains) you can then […]