editing

The Falcon Hierarchy – Basics

Some basics on the hierarchic structure in Falcon: Oscillator – Keygroup – Layer – Program – Multi Keygroups can contain numerous oscillators (also of different types and with round robin chai...

Gain Staging

Keeping levels low when creating patches which contain several layered oscillators and/or layers is extremely important if you don’t want to end up with a digitally distorted mess of sound. Also...

Parallel effect/filter processing

In Falcon it is possible to run filters and effects in parallel, either on keygroup, layer or program level. For this purpose,first  insert an “Effect Rack“ and then insert effect chains (e.g. f...

Crossfade looping in sampling mode

FAQ: Are there any fade handles in the sample editor area or you have to do the destructive fade in and out? A: Yes, fade handles appear once you’ve set the loop to crossfade (does not work in g...