Sound Design - In Depth

Blending / Crossfading Layers & Keygroups

To crossfade / blend between layers or keygroups use bi-directional Macros, so turning the Macro-knob to the left will shift balance to Layer 1 and turning it to the right will shift the balance to Layer 2 (use negative modulation values for one of the layers and assign the Macro to layer volume). At  center position both […]

Tutorial Analog Stack Oscillator

Quick and dirty demonstration (no voice over) of dialing in a pad sound with the analog stack oscillator, applying detuning/panning and modulations to the individual oscillators to create a unison sound, later adding wave-shaping, filtering and FX processing. I could have applied more LFOs to the individual volume levels of each osc to create more […]

Unison Modulation

Any oscillator in Falcon can run in unison mode. To setup a classic stereo detune sound in Falcon proceed like this: Set the layer to e.g. 3 unison voices -> right click on the pan knob in the  keygroup -> Add Modulation -> External -> Other -> Unison -> adjust amount at the bottom of the […]

Audio Rate Modulation

Very fast modulation speeds in Falcon are possible: you can go into the 1000 Hz range with the multi envelope (and draw strange, multi-segment LFO shapes as well), just zoom in really close to edit your shape and set the loop length, then you can also apply modulation to the speed with e.g. key follow […]

The Multi-Granular Oscillator

On of the biggest evolutionary steps from MachFive 3 to Falcon definitely was the introduction of the new multi-granular oscillator, allowing for up to 8 simultaneous grain streams with grain spread of up to ten seconds, position randomization, control over different grain shapes, grain symmetry and more.    

Wavetable Oscillator General Information

Falcon presets do not contain wavetable data but link to this external resource using relative path (so wavetables are being treated like samples) You can import wavetables e.g. from XFer Serum or extract single cycles from imported samples (via drag&drop like in MachFive) or transform images into wavetables, so the wavetable oscillator is more a […]

Parallel effect/filter processing

In Falcon it is possible to run filters and effects in parallel, either on keygroup, layer or program level. For this purpose,first  insert an “Effect Rack“ and then insert effect chains (e.g. filters) and control their individual levels with other modulators like Macros or LFOs.  

Batch Editing Oscillators

Since Falcon version 1.0.7 batch editing on oscillator level is possible. But only per oscillator ID, so if you have round robin chains running on oscillator level, you’ll have to batch-edit each each oscillator ID separately (e.g. round robin 1/2/3 etc.).

Crossfade looping in sampling mode

FAQ: Are there any fade handles in the sample editor area or you have to do the destructive fade in and out? A: Yes, fade handles appear once you’ve set the loop to crossfade (does not work in granular mode), the segment left of the loop start point is the portion available for crossfade looping. […]

Copying elements within a patch

In list view you can copy/paste/duplicate/delete keygroups and layers easily, also you can duplicate oscillators by pressing Alt+dragging the oscillator in the osc-tab. In the mapping editor there are plenty of options to duplicate/copy/paste/re-arrrange keygroups (e.g. move selected keygroup to new layer). By saving elements to your user library (e.g. oscillator settings/effect chains) you can then […]